Contact Info:

Will Dull

1100 Castle Wood Terrace Apt 208

Casselberry, FL 32707

Phone: (717) 579-5138

Email: will.dull@gmail.com

 

Objective:      

·         To pursue a position as a programmer in a company with an established and stable work environment.

 

Relevant Assets:        

·         Working with C/C++ languages and with 8086 Assembly.

·         Writes fast, well-constructed, readable code.

·         Positive attitude and strong work ethic.

·         Experienced with MFC and Maya API/MEL for tools development.

·         Familiar with NXN Alienbrain for source control support.

·         Knowledge of high-level object oriented design concepts.

·         Experienced with VTune to help find performance bottlenecks.

·         Familiar with how machine level hardware works.

·         Developed natural language applications using Microsoft SAPI and XML.

·         Familiar with 3D math such as vectors and matrices.

·         Proficient with the Renderware Graphics platform.

·          Other skills include: OpenGL, Direct3D, PS2, Visual C++ .net, Excel, Project, Photoshop, HLSL, Rational Rose/UML

 

Work Experience:

Full Sail – Lab Instructor Math Dept.

·     Assisted students with College Algebra, Physics, Calculus and Trigonometry, and Linear Algebra classes.

·     Aided instructors with the creation and grading of assignments.

·     Helped to strategize new ways to teach labs.

 

Girls*N Gaming

·         Helped jumpstart and run 4 week program to teach game development to 10-15 year old girls.

·         Partnership between Orlando Science Center and Full Sail.

·         Assisted in the testing and editing of class tutorials.

·         Volunteered my time as a Full Sail student.

 

Education:

·         Bachelor of Science Degree in Game Design and Development – Full Sail Real World Education  Winter Park, Florida

      ·        Received Advanced Achievement Award.

          ·          Nominated by staff, voted for by students.

      ·         Received Course Directors Award for Excellence in Advanced Tools Programming.

      ·         Received Course Directors Award for Excellence in Ethics and Psychology.

      ·         Maintained a near perfect attendance rating - 99.26%.

Projects:

Colormental

·         3D platformer developed for the FlexArcade arcade machine. Developed with five other team members. Responsibilities included marketing, communicating with asset team, effects system, engine design/development. Built over a five month schedule, including preproduction (two months).

·         2006 Independent Games Festival Student Finalist.

·         Technology: C++, OpenGL.

 

NanoDote

·         3D first person shooter PC game. Developed with six other team members. Responsibilities included communicating with asset team, input (keymapping), 2D/3D sound, sky plane, camera manipulation, and code integration. Built over a three month schedule, including preproduction.

·         Technology: C++, C-Scripting with 3D GameStudio (engine), MilkShape.

 

M-Type

·         2D side scrolling mix between Mario and R-Type. Developed with three other team members over a four week period. Responsible for optimization, an advanced 2D tile engine, tile-based editor, and particle engine.

·         Technology: C++, MFC (tile editor), Photoshop, DirectX, DirectShow, DirectInput.

 

AI Path Planner Application

·         MFC application to calculate AI path planning with a gray scale image map representing as terrain which is stored in a tree data structure.

·         Technology: Implemented A*, A* Optimized (w/ Hash Table), A* Node Mesh, Best First, Breadth First, and Dijkstra.

 

Tank

·         Used Renderware and implemented 3D math collisions. Responsible for camera systems, ground clamping, terrain following, setup targets, laser sights, explosions, rockets, and collisions on the tank eye.

·         Technology: C++, Renderware.

 


Downloadable Version (Word .doc)


will.dull@gmail.com